dacbench.envs.toysgd¶
Module Contents¶
Classes¶
Optimize toy functions with SGD + Momentum. |
Functions¶
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- dacbench.envs.toysgd.create_polynomial_instance_set(out_fname: str, n_samples: int = 100, order: int = 2, low: float = - 10, high: float = 10)¶
- dacbench.envs.toysgd.sample_coefficients(order: int = 2, low: float = - 10, high: float = 10)¶
- class dacbench.envs.toysgd.ToySGDEnv(config)¶
Bases:
dacbench.AbstractEnvOptimize toy functions with SGD + Momentum.
- build_objective_function(self)¶
- get_initial_position(self)¶
- step(self, action: Union[float, Tuple[float, float]])¶
Execute environment step
- Parameters
action – Action to take
- Returns
state – Environment state
reward – Environment reward
done (bool) – Run finished flag
info (dict) – Additional metainfo
- reset(self)¶
Reset environment
- Returns
Environment state
- Return type
np.array
- render(self, **kwargs)¶
Renders the environment.
The set of supported modes varies per environment. (And some environments do not support rendering at all.) By convention, if mode is:
human: render to the current display or terminal and return nothing. Usually for human consumption.
rgb_array: Return an numpy.ndarray with shape (x, y, 3), representing RGB values for an x-by-y pixel image, suitable for turning into a video.
ansi: Return a string (str) or StringIO.StringIO containing a terminal-style text representation. The text can include newlines and ANSI escape sequences (e.g. for colors).
- Note:
- Make sure that your class’s metadata ‘render.modes’ key includes
the list of supported modes. It’s recommended to call super() in implementations to use the functionality of this method.
- Args:
mode (str): the mode to render with
Example:
- class MyEnv(Env):
metadata = {‘render.modes’: [‘human’, ‘rgb_array’]}
- def render(self, mode=’human’):
- if mode == ‘rgb_array’:
return np.array(…) # return RGB frame suitable for video
- elif mode == ‘human’:
… # pop up a window and render
- else:
super(MyEnv, self).render(mode=mode) # just raise an exception
- close(self)¶
Override close in your subclass to perform any necessary cleanup.
Environments will automatically close() themselves when garbage collected or when the program exits.